The tooltips are fairly incomplete at the moment and I will be adding/correcting them later. I haven't optimized performance yet and the initial load after clicking the "Load" button will be slow it takes me around 15 seconds to load my save file. I finally finished the first "version" of my editor, however it is largely incomplete at the moment: the only module which is complete so far is inventory. The 'Translate' variables relate to the grid coordinates in-game. Http:/ / / 6qeqx1grv/ FOUND_YA_YA_BASTARD.jpgįinal update: Ok, a fellow forum user by the name of EvanNotIvan figured it out for me. I wonder if anyone can 'find' where the item is in the game world from this picture: Unfortunately this does not work, the item refuses to appear. The item already has the correct 'Owner' so I do not need to change that. Ok, so a summary of what i've done so far:ġ) Found the item's 'Stats' ID, used this to 'find' the item in my current savegame.Ģ) Attempted to modify the item's 'Level', 'Parent' and 'Slot' variables in order to move the item to my character's inventory. Now I just have to find it in my proper savegame. I don't know where the 'slot' variable is but I assume it's somewhere easy to find, again what 'slot' number referrs to the inventory? Question, I see the owner variable, but how do I find what number relates to my character? Probably 1) will be the best thing, the item is SOMEWHERE in the game world (haha!) so I just need to set it to one of my characters. Thén, if you manage to do all this, you have two ppssoble waysġ) modify owner and slot of thé original item, to match an empty slot of thé inventory of one of your charĢ) modify à preexisting item of your own inventory, using both ID and current template of the item you need, mostly à book or an item without any complex nodes, assuming your item is not à complex one itself (book, stones, crafting materials.) so you must guess which one thé right one. Then it is not written as its in game name but its ID, on the "stats" line. Long process) until you find thé one you are looking for. Until norbyte is able to retrieve an item DB, you must go to items list and look every single item (yeah. PS: if You could also look for Skills, which also is relatively easy to moify, but need to find skills name by name to add them. It is no order!, i'm no programmer and i more than respectful for all your work so far, so keep it up!!!!!!!!!!!!!!!! Since it seems rather easy to modify everything with a not so easy LSTOOL, I hope you'll be able to Make it a bit more user friendly, like you did for base stats for charactersĪnd add search and copy paste, please, if you can Just know that i've been able to create a unique and a legendary armor with 110% res against all elem including poison and tenebrium, with bonuses in all stats, armor rating, durability. Owner (the actual owner of the item, refering by its ID) Stats (seems to look like some referal Template) Scale ? (maybe real proportion? always 1 as far as i see) Parent ? (but when put to 0 it disappeared from my inventory) OriginalTemplate (useful? game refers to CureentTemplate) Level if not in inventory, the area(cyseal, lucula.) where it is StatusManager (didn't actually messed with this one) PermanentBoost (seems to be the ADDED (like ruby) bonuses Generation (boost subtrees add bonuses to the item) It look that way, and i'll describe anything i could find The thing is, if norbyte or some other programmers were able to modify lstool to allow item editing the same way they did for charactersįirst thing, try to find your item (HARD) I Suppose most of you already found out what i'm about to list but i thought it would help lots of you lsb, there were files sanity.lsb and meta.lsb. The only difference I saw was that instead of. And if you did have the same idea in mind, I don't know how much use you would get out of anything I have written presently as it is not - at the moment - particularly modular, flexible, or production-quality (though I plan to tidy it up, in time).Īlso, as an aside, I made a new save game yesterday to look at this new save format, but it did not appear that the lsb files were any different? Was compression disabled with the release of the hotfix? I wanted a very user-friendly interface that was intuitive because it was familiar to the in-game UI. perhaps it does make sense to work together: but is your idea for the UI similar to the one I initially proposed? I had a pretty set idea of what I wanted as an end-result to this project. I'm not sure what your limitations are as far as what you can actually edit in the saves, but if there's a way that you could include the capability to add spells and such to the characters, that would be awesome.īoth of those are possible with the current savegame format.
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